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Is this still in development? Really wanting to try other classes!

Probably taking a break... hasn't responded in a bit

ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?

the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:

Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin. 

Anyone have any ideas?

Hey boss. When's the next update happening, need any help?

Hows the next update going? 

I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem

Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.

I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.

Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.

Ps. Sorry if my English is bad since it’s not my first language.

You should go to the left and eventually get to westfall

Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.

For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.


Anyways, thanks for bringing this back!

where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go

Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).

Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point. 


Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.

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