As much as I adore the original game, there is one big issue that I take with it as a whole, which is how the game feels severely rigged against the player. I know that there's hardly any punishment for dying, and you can linger outside of battle fairly comfortably, but there's simply no solution to half of the fights besides grinding until you're overlevel and then brute forcing it.
"Princess" is a perfect example of this, given that I was on par with her level - meaning this fight should be totally fair - yet I kept dying due to there being absolutely no solution to her "huge tackle" because even if I *do* raise my shield, she can just cut my health bar in half with a random critical hit, ignoring my defenses. Stunning her also just delays the attack, rather than cancelling it.
"Pummel" also feels incredibly useless for where you get it in the game, since every early enemy that has a special attack, doesn't count as a "spell" meaning they can abuse them ad nauseum, and you can't prevent them from pulling it off. I really hope the difficulty is tuned down or an option is added because I really want to enjoy this game.
Oh also, BUG - Turning off the game's sound doesn't entirely work. The music turns back on when you respawn after dying and won't turn off or even change until you toggle the sound again.
I absolutely love the new content! This is such a blast of nostalgia from the past! Thank you for continuing to work on this and I can't wait to see more content and the other classes.
However, I do agree with the others about bugs and balance issues. I've compiled a list of feedback from my own playthrough. SPOILERS!
___
-Misses are simply not a fun mechanic. It wastes your CD, rage, and turn to do nothing, and overpower/revenge doesn't really make up for it in any meaningful way. I'd remove misses altogether, except for a few bosses where it makes sense (Van cleef having dodge for example?).
-Blocking crits should be a thing. If I prepare to block, and get crit instead, it's often a one-shot. At least make blocking reduce crits to a normal hit instead.
-Damage ranges are all over the place. Early levels I only hit for 1, which was a slog. They should be more consistent, even at higher levels I could hit for 100, or for 500. It's too wide a range. This also diminishes the joy of getting crits, because if a hit for 100 gets a crit, it turns into 200, which is not something to get excited about, since I could have normal hits for twice that amount. I also couldn't really "feel" the difference between having Battle Shout on, or any damage reduction from thunderclap - check if AP actually does anything.
-Stats should be better explained - what does STR, AGI, INT do exactly? I couldn't feel an increase in my damage from STR, or my crit chance from AGI. Do they actually work? Does armor do anything? Throughout my playthrough I only felt more powerful when getting a new weapon or when leveling up, not from the rest of my equipment.
-Consider making some abilities not consume your turn - like battle shout, bloodrage, shield block, etc (the non-damaging ones?). This will allow for more strategic plays.
-Consider adding equipment with more interesting effects - for example, reducing ability costs, or making them instant (not take a turn) to allow more build diversity.
-Some of the creature animations are way too slow. Add a "Fast Combat" checkbox in the options to speed combat up?
-Make the completed quests gray in the quest log.
-Some enemies are WAY overtuned - the druid and paladin in the arena are a pure pain to fight. They can instantly heal for 1200 and 2400 respectively, without ANY cost or cooldown, they can just spam the heals, while I'm doing 200-400 dmg per hit and struggling to stay alive against their 600-1000 dmg hits, and then they "erase" the effect of my last 5 turns by healing. It's impossible to keep them silenced permanently with Pummel, Mortal Strike doesn't work, so it's down to RNG if they're gonna heal or not. I barely beat the Druid with crazy luck at lvl 20 and with the best equipment possible... I can't beat the Paladin. Either add a mana bar for them, or add a CD to their heals, and maybe reduce the amount healed while you're at it.
-BUG: Charge is supposed to ADD rage, not remove it. It only gives you rage if you're below 10. Also 10 rage is too little, make it give 15-20?
-BUG: Your cooldowns don't tick down while you're stunned.
-BUG: some dialogues are missing - the middle dwarf in Sentinel Hill (Westfall), after you do his quest, he just repeats the last dialogue you have seen. The green dragon in the swamp (after you get the concealing thing) just doesn't have any dialogue, and pressing "talk" locks the game until you save and reload. The same happens to the chief in the Mulgore camp after completing all quests there.
-BUG?: The stranglethorn harpies don't spawn naturally, but instead replace a tiger sometimes, which is weird.
___
That's all for now. Hope some of this feedback is useful to you. :)
EDIT: Finally beat the paladin after 20 or so attempts until I got the perfect RNG.
Also 10 gold for the grand marshal items is way too much. After a full playthrough with a good amount of grinding, I only have about 5g. Also some items sell for 0.
BUG: High Priestess Jeklik can heal while silenced by Pummel.
EDIT2: Managed to beat the game. Loved it! <3 I would recommend open-sourcing the game, so other fans can contribute code and bug fixes, maybe even new content to it. Make it the community labor of love that it's supposed to be. That way you won't have to shoulder all these fixes and development yourself alone. Give it some thought ;)
Hey, first of all I am super thankful for your work and I loved the game! Only thing I didn't do is kill Onyxia. Yet.
I have some feedbacks about the game (which I loved):
I think auto attack damage is a little inconsistent (sometimes I hit for 100, other times for 400) this is especially prominent in the earlier levels
Cooldown is sometimes missing from enemy mobs, like at level 10 one SW guard kicked me 4 times in a row, permanently locking me into stun, this is also with heals a lot of times
Execute has a pretty low hit rate (I think from 10 times, at least 3 or 4 misses)
There are times when I shield block and the enemies crit through it. Maybe this is how it's supposed to work, but I was a little bit baffled when I had that on and it didn't proc, they just crit through it.
Deep wounds doesn't really work properly, at later levels it seems to be more reliable, but in early levels it's pretty random. I think auto attacks almost always apply it, when it crits, but skills, not really
Quilboars are pretty unbalanced IMO, at level 17 I even had a hard time killing the level 15 ones. Level 17s seem impossible to beat. (Had to exploit the save - load skip for that part, sorry)
Onyxia seems unbeatable really (maybe a skill issue)
If you kill princess and die (I tried to kill the guard after that and released at the spirit healer) I didn't know how to proceed, until I realized later you need to go back with to boat to further go with the story.
I am really curious about the room after Edwin Van Cleef as I think Cookie should be there, really excited what you are planning there
Really hope you are continuing the project! Absolutely marvelous work, I loved every bit of it. THANK YOU!!!!
Hey, thank you for playing! I'm glad you enjoyed the game. I will make a note of these issues and see what I can do, some of them are intended so currently working on bugs and some small bits of new content first.
ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?
the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:
Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin.
To access ZG, you need to go to the swamp of sorrows and kill the avatar of hakkar, to kill him, you need to collect idols from the snakes inside the temple, they are at the beginning of the sunken temple. Once you reach 5 stacks of curse, you use an item and it deletes the curses. You will need about 2-3 to do that.
Druid is a pain in the ass, I got her at like 20th try, but doable.
I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
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As much as I adore the original game, there is one big issue that I take with it as a whole, which is how the game feels severely rigged against the player. I know that there's hardly any punishment for dying, and you can linger outside of battle fairly comfortably, but there's simply no solution to half of the fights besides grinding until you're overlevel and then brute forcing it.
"Princess" is a perfect example of this, given that I was on par with her level - meaning this fight should be totally fair - yet I kept dying due to there being absolutely no solution to her "huge tackle" because even if I *do* raise my shield, she can just cut my health bar in half with a random critical hit, ignoring my defenses. Stunning her also just delays the attack, rather than cancelling it.
"Pummel" also feels incredibly useless for where you get it in the game, since every early enemy that has a special attack, doesn't count as a "spell" meaning they can abuse them ad nauseum, and you can't prevent them from pulling it off. I really hope the difficulty is tuned down or an option is added because I really want to enjoy this game.
Oh also, BUG - Turning off the game's sound doesn't entirely work. The music turns back on when you respawn after dying and won't turn off or even change until you toggle the sound again.
I absolutely love the new content! This is such a blast of nostalgia from the past! Thank you for continuing to work on this and I can't wait to see more content and the other classes.
However, I do agree with the others about bugs and balance issues. I've compiled a list of feedback from my own playthrough. SPOILERS!
___
-Misses are simply not a fun mechanic. It wastes your CD, rage, and turn to do nothing, and overpower/revenge doesn't really make up for it in any meaningful way. I'd remove misses altogether, except for a few bosses where it makes sense (Van cleef having dodge for example?).
-Blocking crits should be a thing. If I prepare to block, and get crit instead, it's often a one-shot. At least make blocking reduce crits to a normal hit instead.
-Damage ranges are all over the place. Early levels I only hit for 1, which was a slog. They should be more consistent, even at higher levels I could hit for 100, or for 500. It's too wide a range. This also diminishes the joy of getting crits, because if a hit for 100 gets a crit, it turns into 200, which is not something to get excited about, since I could have normal hits for twice that amount. I also couldn't really "feel" the difference between having Battle Shout on, or any damage reduction from thunderclap - check if AP actually does anything.
-Stats should be better explained - what does STR, AGI, INT do exactly? I couldn't feel an increase in my damage from STR, or my crit chance from AGI. Do they actually work? Does armor do anything? Throughout my playthrough I only felt more powerful when getting a new weapon or when leveling up, not from the rest of my equipment.
-Consider making some abilities not consume your turn - like battle shout, bloodrage, shield block, etc (the non-damaging ones?). This will allow for more strategic plays.
-Consider adding equipment with more interesting effects - for example, reducing ability costs, or making them instant (not take a turn) to allow more build diversity.
-Some of the creature animations are way too slow. Add a "Fast Combat" checkbox in the options to speed combat up?
-Make the completed quests gray in the quest log.
-Some enemies are WAY overtuned - the druid and paladin in the arena are a pure pain to fight. They can instantly heal for 1200 and 2400 respectively, without ANY cost or cooldown, they can just spam the heals, while I'm doing 200-400 dmg per hit and struggling to stay alive against their 600-1000 dmg hits, and then they "erase" the effect of my last 5 turns by healing. It's impossible to keep them silenced permanently with Pummel, Mortal Strike doesn't work, so it's down to RNG if they're gonna heal or not. I barely beat the Druid with crazy luck at lvl 20 and with the best equipment possible... I can't beat the Paladin.
Either add a mana bar for them, or add a CD to their heals, and maybe reduce the amount healed while you're at it.
-BUG: Charge is supposed to ADD rage, not remove it. It only gives you rage if you're below 10. Also 10 rage is too little, make it give 15-20?
-BUG: Your cooldowns don't tick down while you're stunned.
-BUG: Mortal strike doesn't affect enemy heal amount.
-BUG: some dialogues are missing - the middle dwarf in Sentinel Hill (Westfall), after you do his quest, he just repeats the last dialogue you have seen. The green dragon in the swamp (after you get the concealing thing) just doesn't have any dialogue, and pressing "talk" locks the game until you save and reload. The same happens to the chief in the Mulgore camp after completing all quests there.
-BUG?: The stranglethorn harpies don't spawn naturally, but instead replace a tiger sometimes, which is weird.
___
That's all for now. Hope some of this feedback is useful to you. :)
EDIT: Finally beat the paladin after 20 or so attempts until I got the perfect RNG.
Also 10 gold for the grand marshal items is way too much. After a full playthrough with a good amount of grinding, I only have about 5g. Also some items sell for 0.
BUG: High Priestess Jeklik can heal while silenced by Pummel.
EDIT2: Managed to beat the game. Loved it! <3
I would recommend open-sourcing the game, so other fans can contribute code and bug fixes, maybe even new content to it. Make it the community labor of love that it's supposed to be. That way you won't have to shoulder all these fixes and development yourself alone. Give it some thought ;)
EDIT3: Found and rekt Onyxia 2nd try :D
Hey, first of all I am super thankful for your work and I loved the game! Only thing I didn't do is kill Onyxia. Yet.
I have some feedbacks about the game (which I loved):
Really hope you are continuing the project! Absolutely marvelous work, I loved every bit of it. THANK YOU!!!!
Hey, thank you for playing! I'm glad you enjoyed the game. I will make a note of these issues and see what I can do, some of them are intended so currently working on bugs and some small bits of new content first.
<3
Wow, I remember playing the original on Newgrounds everyday as a child! Really hope this project flourishes.
Me too :p
So... funny how playing Raider in Reforged basically means half of my abilities are broken and unusable half the time
>Overpower cant be activated 80% of the time despite abundant rage
>Cooldown's wonky half the time
>Rage requirement also seems to vary
Not to mention apparently I can only play as a Raider at first? All the other options were inaccessible to me, dunno if this was intentional or not
you are not the only one also he did not fix the armor and weapon they are useless
Armors and armor 100% fixed
Is this still in development? Really wanting to try other classes!
Probably taking a break... hasn't responded in a bit
Essentially that, works been busy. I eventually get back round to doing bits just takes a while at times
ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?
Working on a few things like that. Might take a while though!
the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:
Skills like overpower and battle shout should prevent missed attacks, tweaks have also been made to improve the rates
Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin.
Anyone have any ideas?
To access ZG, you need to go to the swamp of sorrows and kill the avatar of hakkar, to kill him, you need to collect idols from the snakes inside the temple, they are at the beginning of the sunken temple. Once you reach 5 stacks of curse, you use an item and it deletes the curses. You will need about 2-3 to do that.
Druid is a pain in the ass, I got her at like 20th try, but doable.
Hope this helped.
Hey boss. When's the next update happening, need any help?
Hows the next update going?
I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.
I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
You should go to the left and eventually get to westfall
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Anyways, thanks for bringing this back!
where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!