I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?
hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game
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Hey boss. When's the next update happening, need any help?
Hows the next update going?
I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
You should go to the left and eventually get to westfall
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Anyways, thanks for bringing this back!
where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!
Could we move save files from version 2 to version 3 Alpha? (I wanna finish v2 and move to v3 later if can)
That's a no i'm afraid! tbf though V3 has more bits added to even the early stages so it's worth the replay!
Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?
also, if this is not the original music; can i get the original? been so long i totally cant remembe
hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game