ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?
the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:
Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin.
I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?
hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game
Couple semi confusing parts, some weird bugs that I couldn't always replicate but sometimes could, (like mobs nnot dying with deep wounds/rend, sometimes they died sometimes they don't....) or never seeing these supposed Hakkar curse cleansing mobs, I just whooped his butt with chance silence from pummel, DoTs, stuns and etc.....
Amazing game. Can't wait for more classes and content to be released. Cheers mate....
That paladin douche canoe? You need a string of luck. Always keep pummel on him, when it wears off stun for 1 round then re-pummel if you miss even one it's likely GG. Other wise keep shield block, shield bash and shield wall on CD. Took me 82 different attempts, and on the 82nd attempt took me 48 rounds. Keep Rend up, too. Pummel > rend.
Hello tkon thank you for reviving this childhood gem of mine! However I have reached a point where I'm stuck. After defeating the gnolls in Westfall I don't know what to do. I have "The Right Key" but I can't open the door the furthest to the left in Westfall. I am collecting cogs from the mobs in hopes of giving them to the goblin in elwyn but it doesn't let me do that either. What do I do in this situation?
Is there a way to decrease the amount of debuffs that you can get? I am higher level think around 18, then the Quill boars but getting murdered by each one with how many poisons they can stack on me, and there is no way to clear the debuffs.
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So... funny how playing Raider in Reforged basically means half of my abilities are broken and unusable half the time
>Overpower cant be activated 80% of the time despite abundant rage
>Cooldown's wonky half the time
>Rage requirement also seems to vary
Not to mention apparently I can only play as a Raider at first? All the other options were inaccessible to me, dunno if this was intentional or not
you are not the only one also he did not fix the armor and weapon they are useless
i found out why the >overpower cant be activated it has the same condition as the skill revenge by mistake
Oh that sounds stupid as balls
Also, I knew something was up with the weapons. Their values barely scales or do anything meaningful (I was stuck at 1-2 base damage the entire time)
Is this still in development? Really wanting to try other classes!
Probably taking a break... hasn't responded in a bit
ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?
the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:
Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin.
Anyone have any ideas?
Hey boss. When's the next update happening, need any help?
Hows the next update going?
I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem
Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.
I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.
Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.
Ps. Sorry if my English is bad since it’s not my first language.
You should go to the left and eventually get to westfall
Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.
For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.
Anyways, thanks for bringing this back!
where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go
Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).
Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point.
Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.
I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.
Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!
Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!
No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!
Could we move save files from version 2 to version 3 Alpha? (I wanna finish v2 and move to v3 later if can)
That's a no i'm afraid! tbf though V3 has more bits added to even the early stages so it's worth the replay!
Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?
also, if this is not the original music; can i get the original? been so long i totally cant remembe
hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game
How to find felva? Or help her get the necklace?
Played, beaten, enjoyed.
Couple semi confusing parts, some weird bugs that I couldn't always replicate but sometimes could, (like mobs nnot dying with deep wounds/rend, sometimes they died sometimes they don't....) or never seeing these supposed Hakkar curse cleansing mobs, I just whooped his butt with chance silence from pummel, DoTs, stuns and etc.....
Amazing game. Can't wait for more classes and content to be released. Cheers mate....
Also is there a change log somewhere? Love to see what the updates do....
Anyone knows how to defeat helm? Lvl20 1950hp
That paladin douche canoe? You need a string of luck. Always keep pummel on him, when it wears off stun for 1 round then re-pummel if you miss even one it's likely GG. Other wise keep shield block, shield bash and shield wall on CD. Took me 82 different attempts, and on the 82nd attempt took me 48 rounds. Keep Rend up, too. Pummel > rend.
Hello tkon thank you for reviving this childhood gem of mine! However I have reached a point where I'm stuck. After defeating the gnolls in Westfall I don't know what to do. I have "The Right Key" but I can't open the door the furthest to the left in Westfall. I am collecting cogs from the mobs in hopes of giving them to the goblin in elwyn but it doesn't let me do that either. What do I do in this situation?
Go to Dusk wood. Other side of map. Get other key then go to Deadmines and continue.
Ah, thank you very much! I am now on track to continue the game.
in stv i engage a tiger and it transforms into a harpy 80% of the time
Lucky you. TOok an hour to get two harpies (required for a quest). Enjoy them.
So the Stormwind guards can block overpower (which defeats the point of the ability) and crits.Makes sense
Is there a way to decrease the amount of debuffs that you can get? I am higher level think around 18, then the Quill boars but getting murdered by each one with how many poisons they can stack on me, and there is no way to clear the debuffs.
Don't know if that's on purpose but sometimes when I encounter enemies in stv a harpy comes into it's place and only tries to run away.
That's intended, you'll get a quest to kill two later on. You can tell which mobs are harpies by the shadow.