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I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.

Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.

Ps. Sorry if my English is bad since it’s not my first language.

You should go to the left and eventually get to westfall

Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.

For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.


Anyways, thanks for bringing this back!

where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go

Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).

Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point. 


Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.

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I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.

Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!

Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!

No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!

Could we move save files from version 2 to version 3 Alpha? (I wanna finish v2 and move to v3 later if can)

That's a no i'm afraid! tbf though V3 has more bits added to even the early stages so it's worth the replay!

Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?

also, if this is not the original music; can i get the original? been so long i totally cant remembe

hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game 

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How to find felva? Or help her get the necklace?

Played, beaten, enjoyed. 


Couple semi confusing parts, some weird bugs that I couldn't always replicate but sometimes could, (like mobs nnot dying with deep wounds/rend, sometimes they died sometimes they don't....) or never seeing these supposed Hakkar curse cleansing mobs, I just whooped his butt with chance silence from pummel, DoTs, stuns and etc..... 


Amazing game. Can't wait for more classes and content to be released. Cheers mate....

Also is there a change log somewhere? Love to see what the updates do....

Anyone knows how to defeat helm? Lvl20 1950hp

That paladin douche canoe? You need a string of luck. Always keep pummel on him, when it wears off stun for 1 round then re-pummel if you miss even one it's likely GG. Other wise keep shield block, shield bash and shield wall on CD. Took me 82 different attempts, and on the 82nd attempt took me 48 rounds. Keep Rend up, too. Pummel > rend.

Hello tkon thank you for reviving this childhood gem of mine! However I have reached a point where I'm stuck. After defeating the gnolls in Westfall I don't know what to do. I have "The Right Key" but I can't open the door the furthest to the left in Westfall. I am collecting cogs from the mobs in hopes of giving them to the goblin in elwyn but it doesn't let me do that either. What do I do in this situation? 

Go to Dusk wood. Other side of map. Get other key then go to Deadmines and continue.

Ah, thank you very much! I am now on track to continue the game.

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in stv i engage a tiger and it transforms into a harpy 80% of the time

Lucky you. TOok an hour to get two harpies (required for a quest). Enjoy them.

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So the Stormwind guards can block overpower (which defeats the point of the ability) and crits.Makes sense

Is there a way to decrease the amount of debuffs that you can get? I am higher level think around 18, then the Quill boars but getting murdered by each one with how many poisons they can stack on me, and there is no way to clear the debuffs.

Don't know if that's on purpose but sometimes when I encounter enemies in stv a harpy comes into it's place and only tries to run away.

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That's intended, you'll get a quest to kill two later on. You can tell which mobs are harpies by the shadow.

I would suggest to remove the chance of miss of certain skills like stuns and silence. Most of the times missing these skills equals dead. Sometimes enemies cast multiple times in a row without a colddown.

The defensive shield should be buffed, getting crit 2 or 3 times in a row feels bad and a waste of turns and fury. Or at least make crits generate more fury.

Feels like the most efficient way of playing the game becomes avoiding combat most of the times.

I think the challenge should be in the order you use your tools and not in having luck That your tools work when you use them.

Also there should be a way to swap talents, you can get stuck for taking talents in the wrong order, and the game never hints when a silence or stun will become useful. 

I would like to have more items on the vendors to spend my money, a better weapon progression and consumables like anti venom or fire resist potions or buffs like scrolls.

Another thing I noticed is the lack of a "consumable" tag on items that have limited use.

These are some of my concerns with the game. The game looks great, but the combat feels more punishing and RNG than the original Murloc. 

Hope my feedback can help, I'm wishing to play the other classes :)

P.S. Serpents are BS.

Hey! 

Thank you for playing, I think some of this is getting the balance between difficulty right. The original had a very simple set of strategies that worked all the time for every boss which I working hard to move away from, so in that respect the game should be more punishing!

As of the lasts patches I have reduced miss chance already, I think one of the next steps would be to buff overpower / revenge skills that play into that.

Removing it entirely would prevent cool bosses like EVC or Felva who have increased dodge chance, playing into the rogue class fantasy.

Thank you for playing! 

Are the other classes not available yet? It doesn't let me select anything other than Raider

Not yet :)

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