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As much as I adore the original game, there is one big issue that I take with it as a whole, which is how the game feels severely rigged against the player. I know that there's hardly any punishment for dying, and you can linger outside of battle fairly comfortably, but there's simply no solution to half of the fights besides grinding until you're overlevel and then brute forcing it.

"Princess" is a perfect example of this, given that I was on par with her level - meaning this fight should be totally fair - yet I kept dying due to there being absolutely no solution to her "huge tackle" because even if I *do* raise my shield, she can just cut my health bar in half with a random critical hit, ignoring my defenses. Stunning her also just delays the attack, rather than cancelling it.

"Pummel" also feels incredibly useless for where you get it in the game, since every early enemy that has a special attack, doesn't count as a "spell" meaning they can abuse them ad nauseum, and you can't prevent them from pulling it off. I really hope the difficulty is tuned down or an option is added because I really want to enjoy this game.

Oh also, BUG - Turning off the game's sound doesn't entirely work. The music turns back on when you respawn after dying and won't turn off or even change until you toggle the sound again.

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I absolutely love the new content! This is such a blast of nostalgia from the past! Thank you for continuing to work on this and I can't wait to see more content and the other classes.

However, I do agree with the others about bugs and balance issues. I've compiled a list of feedback from my own playthrough. SPOILERS!

___

-Misses are simply not a fun mechanic. It wastes your CD, rage, and turn to do nothing, and overpower/revenge doesn't really make up for it in any meaningful way. I'd remove misses altogether, except for a few bosses where it makes sense (Van cleef having dodge for example?).

-Blocking crits should be a thing. If I prepare to block, and get crit instead, it's often a one-shot. At least make blocking reduce crits to a normal hit instead.

-Damage ranges are all over the place. Early levels I only hit for 1, which was a slog. They should be more consistent, even at higher levels I could hit for 100, or for 500. It's too wide a range. This also diminishes the joy of getting crits, because if a hit for 100 gets a crit, it turns into 200, which is not something to get excited about, since I could have normal hits for twice that amount. I also couldn't really "feel" the difference between having Battle Shout on, or any damage reduction from thunderclap - check if AP actually does anything.

-Stats should be better explained - what does STR, AGI, INT do exactly? I couldn't feel an increase in my damage from STR, or my crit chance from AGI. Do they actually work? Does armor do anything? Throughout my playthrough I only felt more powerful when getting a new weapon or when leveling up, not from the rest of my equipment.

-Consider making some abilities not consume your turn - like battle shout, bloodrage, shield block, etc (the non-damaging ones?). This will allow for more strategic plays.

-Consider adding equipment with more interesting effects - for example, reducing ability costs, or making them instant (not take a turn) to allow more build diversity.

-Some of the creature animations are way too slow. Add a "Fast Combat" checkbox in the options to speed combat up?

-Make the completed quests gray in the quest log.

-Some enemies are WAY overtuned - the druid and paladin in the arena are a pure pain to fight. They can instantly heal for 1200 and 2400 respectively, without ANY cost or cooldown, they can just spam the heals, while I'm doing 200-400 dmg per hit and struggling to stay alive against their 600-1000 dmg hits, and then they "erase" the effect of my last 5 turns by healing. It's impossible to keep them silenced permanently with Pummel, Mortal Strike doesn't work, so it's down to RNG if they're gonna heal or not. I barely beat the Druid with crazy luck at lvl 20 and with the best equipment possible... I can't beat the Paladin.
Either add a mana bar for them, or add a CD to their heals, and maybe reduce the amount healed while you're at it.

-BUG: Charge is supposed to ADD rage, not remove it. It only gives you rage if you're below 10. Also 10 rage is too little, make it give 15-20?

-BUG: Your cooldowns don't tick down while you're stunned.

-BUG: Mortal strike doesn't affect enemy heal amount.

-BUG: some dialogues are missing - the middle dwarf in Sentinel Hill (Westfall), after you do his quest, he just repeats the last dialogue you have seen. The green dragon in the swamp (after you get the concealing thing) just doesn't have any dialogue, and pressing "talk" locks the game until you save and reload. The same happens to the chief in the Mulgore camp after completing all quests there.

-BUG?: The stranglethorn harpies don't spawn naturally, but instead replace a tiger sometimes, which is weird.

___

That's all for now. Hope some of this feedback is useful to you. :)

EDIT: Finally beat the paladin after 20 or so attempts until I got the perfect RNG.

Also 10 gold for the grand marshal items is way too much. After a full playthrough with a good amount of grinding, I only have about 5g. Also some items sell for 0.

BUG: High Priestess Jeklik can heal while silenced by Pummel.

EDIT2: Managed to beat the game. Loved it! <3
I would recommend open-sourcing the game, so other fans can contribute code and bug fixes, maybe even new content to it. Make it the community labor of love that it's supposed to be. That way you won't have to shoulder all these fixes and development yourself alone. Give it some thought ;)

EDIT3: Found and rekt Onyxia 2nd try :D

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Hey, first of all I am super thankful for your work and I loved the game! Only thing I didn't do is kill Onyxia. Yet.

I have some feedbacks about the game (which I loved):

  • I think auto attack damage is a little inconsistent (sometimes I hit for 100, other times for 400) this is especially prominent in the earlier levels
  • Cooldown is sometimes missing from enemy mobs, like at level 10 one SW guard kicked me 4 times in a row, permanently locking me into stun, this is also with heals a lot of times
  • Execute has a pretty low hit rate (I think from 10 times, at least 3 or 4 misses)
  • There are times when I shield block and the enemies crit through it. Maybe this is how it's supposed to work, but I was a little bit baffled when I had that on and it didn't proc, they just crit through it.
  • Deep wounds doesn't really work properly, at later levels it seems to be more reliable, but in early levels it's pretty random. I think auto attacks almost always apply it, when it crits, but skills, not really
  • Quilboars are pretty unbalanced IMO, at level 17 I even had a hard time killing the level 15 ones. Level 17s seem impossible to beat. (Had to exploit the save - load skip for that part, sorry)
  • Onyxia seems unbeatable really (maybe a skill issue)
  • If you kill princess and die (I tried to kill the guard after that and released at the spirit healer) I didn't know how to proceed, until I realized later you need to go back with to boat to further go with the story.
  • I am really curious about the room after Edwin Van Cleef as I think Cookie should be there, really excited what you are planning there

Really hope you are continuing the project! Absolutely marvelous work, I loved every bit of it. THANK YOU!!!!

Hey, thank you for playing! I'm glad you enjoyed the game. I will make a note of these issues and see what I can do, some of them are intended so currently working on bugs and some small bits of new content first.


<3

Wow, I remember playing the original on Newgrounds everyday as a child! Really hope this project flourishes.

Me too :p

So... funny how playing Raider in Reforged basically means half of my abilities are broken and unusable half the time

>Overpower cant be activated 80% of the time despite abundant rage
>Cooldown's wonky half the time
>Rage requirement also seems to vary

Not to mention apparently I can only play as a Raider at first? All the other options were inaccessible to me, dunno if this was intentional or not

you are not the only one also he did not fix the armor and weapon they are useless

Armors and armor 100% fixed

Deleted 6 days ago
Deleted 6 days ago

Is this still in development? Really wanting to try other classes!

Probably taking a break... hasn't responded in a bit

Essentially that, works been busy. I eventually get back round to doing bits just takes a while at times

(+1)

ive finally beaten onyxia, think you can add a secret, where if you run to the person who said "there is a mighty dragon" while holding her item, you get something special or a secret dialogue?

Working on a few things like that. Might take a while though!

the ballancing is absolutely horrible in the swamp ... like i get that u want to create a challenge but reducing the hitrate to what? 30-40% just ruins the fun man, im close to quitting in a usually boring farming quest because of the hitrate rng, meanwhile enemys have a 100% chance to hit with their skills, i would definitely recommend to increase the hitrate at least so far that you dont have to pray that 3 hits in a row miss, happened a lot to me today /:

Skills like overpower and battle shout should prevent missed attacks, tweaks have also been made to improve the rates

Has anyone figured out what exactly to do yet? I am lvl 20, can't get past the druid in the arena, I can't access Zul'Gurub, I can't get past Hakkar. I've heard there are some secrets to explore? Like the random rogue in STV. But other than that, I have no idea how to get stronger. I've even done the Sunken Temple pillar puzzle and beat the dragonkin. 

Anyone have any ideas?

To access ZG, you need to go to the swamp of sorrows and kill the avatar of hakkar, to kill him, you need to collect idols from the snakes inside the temple, they are at the beginning of the sunken temple. Once you reach 5 stacks of curse, you use an item and it deletes the curses. You will need about 2-3 to do that.

Druid is a pain in the ass, I got her at like 20th try, but doable.

Hope this helped.

Hey boss. When's the next update happening, need any help?

Hows the next update going? 

I'm playing Murloc Reforged and I'm currently stuck. To get to Stranglethorn Vale, I have to kill Sirath in the darkmoon faire, but it's literally impossible to kill him. Does anyone know a solution to this problem

Is that the level 60 guy? He flexes 90% of the time. Keep him stunned and keep defenses on a cool down timer. Shield wall first, shield block, last stand, keep him rended and shield bash before the other stun is up. He's a pain, but he'll go down.

I don't know if this has been brought up, but there's an issue with enemies health being reduced to zero by bleeding but another turn still triggers.

Could I ask as to where am I supposed to find some arcane dust, and the parts for the machine for the goblin? I tried everything and can’t seem to find them at all. Also are the other classes implemented? Since if they are, I seem to be unable to play as them.

Ps. Sorry if my English is bad since it’s not my first language.

You should go to the left and eventually get to westfall

Hey, played this before many years. Took the V3 now and trying it... the only thing i would suggest is that you limit the spells of mobs.

For example the Kobold mage, is casing heal 6 times in a row... i am 3 levels higher than him, and i can't beat him when he does that. I am sure that is not probably meant to be like that.


Anyways, thanks for bringing this back!

where do i need to go after the murloc camp gets attacked and i need to find a room i get killed by the solders left and right dont know where to go

Fix the miss and crit mechanics please. Missing multiple attacks in a row while being crit multiple times in a row really doesn't make sense. Especially when your character hardly ever dodges an enemy's attack or crits compared to them. Really road blocks the game in a lot of areas, primarily any of the "boss" fights (ie Princess dodging almost every shield bash/charge yet never missing her own charged tackle and in a lot of instances spamming it back to back for stun lock death).

Quilboars need to be tuned too. 3-5 stacks of poison stacking with rush stun lock spamming on top of the miss/crit imbalance is not fun to continually slam your head into during that gauntlet quest. Especially when one is 4-5 levels higher than the enemy, yet levels don't seem to really matter once you at least meet theirs passed a certain point. 


Not tryin to dog on the game or be overly negative, as I've enjoyed MRPG since the flash days, just trying to give feedback. The current state feels like it was made as a hard mode difficulty, compared to what it was like back in the day. Could also be class bias talking since the Raider class doesn't feel that strong compared to other classes in other versions.

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I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.

Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!

Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!

No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!

Could we move save files from version 2 to version 3 Alpha? (I wanna finish v2 and move to v3 later if can)

That's a no i'm afraid! tbf though V3 has more bits added to even the early stages so it's worth the replay!

Finished the game. Loved it but couldn't finish felva quest, never saw her. Also hakkar was doing and attack that showed a 1500heal that he never got. Would love to have attributes subpage, that shows how much each gives. Like crit or attack power. Battle shout seems kinda useless for me. Did not see much increase in dmg for 10 fury or using attack skill. Keep up and I'm waiting on more classes. Did you think about adding some professions?

also, if this is not the original music; can i get the original? been so long i totally cant remembe

hi, i am a teen right now and love that you are doing this, you have no idea the amount of nostalgia this gives me to play a game from my childhood and how it takes me back to when colors tasted different and words meant less lol seriously thank you for taking up this great game 

(-1)

How to find felva? Or help her get the necklace?

Played, beaten, enjoyed. 


Couple semi confusing parts, some weird bugs that I couldn't always replicate but sometimes could, (like mobs nnot dying with deep wounds/rend, sometimes they died sometimes they don't....) or never seeing these supposed Hakkar curse cleansing mobs, I just whooped his butt with chance silence from pummel, DoTs, stuns and etc..... 


Amazing game. Can't wait for more classes and content to be released. Cheers mate....

Also is there a change log somewhere? Love to see what the updates do....

Anyone knows how to defeat helm? Lvl20 1950hp

That paladin douche canoe? You need a string of luck. Always keep pummel on him, when it wears off stun for 1 round then re-pummel if you miss even one it's likely GG. Other wise keep shield block, shield bash and shield wall on CD. Took me 82 different attempts, and on the 82nd attempt took me 48 rounds. Keep Rend up, too. Pummel > rend.

Hello tkon thank you for reviving this childhood gem of mine! However I have reached a point where I'm stuck. After defeating the gnolls in Westfall I don't know what to do. I have "The Right Key" but I can't open the door the furthest to the left in Westfall. I am collecting cogs from the mobs in hopes of giving them to the goblin in elwyn but it doesn't let me do that either. What do I do in this situation? 

Go to Dusk wood. Other side of map. Get other key then go to Deadmines and continue.

Ah, thank you very much! I am now on track to continue the game.

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in stv i engage a tiger and it transforms into a harpy 80% of the time

Lucky you. TOok an hour to get two harpies (required for a quest). Enjoy them.

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So the Stormwind guards can block overpower (which defeats the point of the ability) and crits.Makes sense

Is there a way to decrease the amount of debuffs that you can get? I am higher level think around 18, then the Quill boars but getting murdered by each one with how many poisons they can stack on me, and there is no way to clear the debuffs.

Don't know if that's on purpose but sometimes when I encounter enemies in stv a harpy comes into it's place and only tries to run away.

(+1)

That's intended, you'll get a quest to kill two later on. You can tell which mobs are harpies by the shadow.

I would suggest to remove the chance of miss of certain skills like stuns and silence. Most of the times missing these skills equals dead. Sometimes enemies cast multiple times in a row without a colddown.

The defensive shield should be buffed, getting crit 2 or 3 times in a row feels bad and a waste of turns and fury. Or at least make crits generate more fury.

Feels like the most efficient way of playing the game becomes avoiding combat most of the times.

I think the challenge should be in the order you use your tools and not in having luck That your tools work when you use them.

Also there should be a way to swap talents, you can get stuck for taking talents in the wrong order, and the game never hints when a silence or stun will become useful. 

I would like to have more items on the vendors to spend my money, a better weapon progression and consumables like anti venom or fire resist potions or buffs like scrolls.

Another thing I noticed is the lack of a "consumable" tag on items that have limited use.

These are some of my concerns with the game. The game looks great, but the combat feels more punishing and RNG than the original Murloc. 

Hope my feedback can help, I'm wishing to play the other classes :)

P.S. Serpents are BS.

Hey! 

Thank you for playing, I think some of this is getting the balance between difficulty right. The original had a very simple set of strategies that worked all the time for every boss which I working hard to move away from, so in that respect the game should be more punishing!

As of the lasts patches I have reduced miss chance already, I think one of the next steps would be to buff overpower / revenge skills that play into that.

Removing it entirely would prevent cool bosses like EVC or Felva who have increased dodge chance, playing into the rogue class fantasy.

Thank you for playing! 

Are the other classes not available yet? It doesn't let me select anything other than Raider

Not yet :)

where is dave of the forest ( or if its in deadmines door) i cant get in with 8x RIGHT key

Duskwood!

I remember Fangus The Mage casting pyroblasts and stuff. Whats this warlock/priest shit casting heal and drain life every other cast just healing back any damage I deal like? lol

Fangus did have a health drain in the OG game! 

I get that..But back to back? Literally casts heal,heal,heal,life drain,lightning bolt,heal,heal,heal,heal.drian life. Like there's no way to get past that with the dmg you deal unless u take pummel for the silence but theres no way to unlearn abilities/talents so unless u have it,youre cooked.

when i launch the new alpha version on pc, i just see black screen with epic sounds and can't do anything

Some bugs I experienced in version 3.0.3

Overpower cannot be blocked but Stormwind guards dont care lol

Also shield block don't block crits at all, in wow you can't get crit if you block

(+1)

Yeah I noticed the shield block one right away. Felt terrible to use it only to be crit back to back by a wolf,feels like a waste of an ability.

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Zhevras are bugged in mulgore. I try to attack them and they just stun me and then die without me attacking them. Quilboars do the same thing. P.S - I died and it unbugged. It happened after finishing straider beaks

So Hakkar is last boss for now right?(killed him) In quest log there is row about stranglethorn vale and also quest about finding core for teleport, went to all sides, talk with everyone but no more progress for me.

Did you beat the Darkmoon Faire?

Ok did that, that 60 lvl mob was one shoting me so I was like, I am not ready for that :D

where drops totem to curse hakari dots? Had one, used it, I died and never dropped/see it again :(

The serpents ;)

OMG nice, was just unlucky, serpent did not spawn as I went to hakkar :D thanks

I'm stuck :( I revisted the area where the last fight with Hakkar is after beating the game and now I can not leave.

That's the 'end of game' right now. After you beat Hakkar it's done. I got around it by having multiple saves, but other then that, that's it right now.... Hopefully there's more!

What version are you on? I made a tweak to resolve this

It occurrd in version 3.0.3 and still persists in 3.0.4 for android.

You are a legend, the latest update fixed the problem. Keep up the great work man!

when youve finished the game loading your save will always put you back at home village, saving in the zg soft lock and loading again will work to get you out without losing anything

This does not seem to fix my soft lock. I've tried multiple things :(

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